Showing posts with label second life. Show all posts
Showing posts with label second life. Show all posts

Tuesday, June 23, 2009

Second Life for Educators: Orientation Workshops

You're invited to participate in an upcoming series of free Second Life for Educators orientation workshops.

Have you heard of the virtual world of Second Life, perhaps even that it is being used for educational purposes, but been unsure of whether it’s worth exploring or not had time to do so? Have you gotten an account and entered the world and then dismissed it because you didn’t want to deal with the learning curve or couldn’t find anything worthwhile?

If you are an educator and answered yes to any of these questions, this series of workshops may be for you. Part of a BCIT - BCcampus [funded] project designed to mitigate some of the barriers to entering Second Life (SL), the workshops will provide educators with an introduction to the world, the knowledge and skills necessary to use it, and some of the issues relating to its use educationally.

Check the SLBC blog for full details about workshop dates, what you will learn, and how to register.

Friday, January 09, 2009

Second Life in Education

SLED - Second Life Educators Mail List: Recommended by colleagues who are already active SL Educators. I hear it's a very active discussion list. Good place to start learning and getting some ideas from those in the field who are actively using SL for various education purposes. NOTE: The signup page I'm linking to isn't just for signing up. It also has some links to more resources and sites.

SLED Blog (K-20 Education Using The Second Life World): "This blog is written by educators and for educators, for those who are seasoned Second Life veterans and for those just starting out, for those who are die-hards and those who are skeptics. All are welcome. We hope you’ll read, enjoy, and comment on what you see."

Saturday, August 16, 2008

Introduction to Second Life for Educators

The Sloan Consortium has a few good upcoming workshops. This December 2008 workshop is just one of them.
"Throughout this workshop participants will learn the basics of Second Life, and integrate learning theories in the use of virtual worlds. Participants will be encouraged to create activities that are student-centered and maximize the real potential of virtual worlds. A primary goal of the workshop is to get educators thinking about their classes and how the tools used in Second Life can be personalized for the learning environments that they create. The workshop will explore examples of good teaching in Second Life and move beyond PowerPoint, lecture, and passive learning. Participants will make use of asynchronous discussions, multimedia materials, reading assignments and live, interactive class sessions to collaborate, learn, and expand the range of instructional possibilities that are available to students. Registration will open soon."

Sunday, July 27, 2008

Have you heard about Google Lively yet?

My title's link is to Google's site at lively.com. What's Google Lively? George Siemens said, "A quick initial reaction: it’s Second Life distributed." Google says it's "a chat experience in which you can communicate and express yourself using avatars in your very own space. Choose an avatar and use it to make friends and chat. Create rooms, decorate them to your liking, and make sure to invite your friends over."

Google Lively is a 3D Virtual environment released July 8/08. You construct your own rooms, avatars, and furniture, etc. right in your browser window on your own website or blog rather than having to go to a specific 'game' site. As Tech Crunch said, "Well, this sucks for Second Life."

Here's an introductory video, then you can decide whether you want to link via my title.

Monday, May 19, 2008

The Blue Book: A Consumer Guide to Virtual Worlds

Stephen Downes describes the resource better than I can:
"This is a very useful resource, not simply because it makes clear that 'virtual world' means much much more than 'Second Life', but also because of the glossary and categorization system that informs this list of 250 virtual worlds. Descriptions are brief (not surprisingly) and contain links to the world web site. The document is PDF, but you have to download a zip file and extract it."

Saturday, April 05, 2008

The Virtual Classroom Project

Konrad Glogowski's project on the Second Life island of jokaydia (with the support of jokay Wollongong, the island's owner). Glogowski describes it:
"Over the next three months, I will invite individual educators to design and build their ideal learning space for use as either a virtual classroom in Second Life or as a prototype for a real-life classroom. These “Educators-in-Residence” will share their vision and expertise by creating their ideal classrooms on a parcel of land designated especially for this project....The purpose of this project is to start conversations about learning in online communities, virtual worlds, and everyday physical classrooms."

Emerging trends in serious games and virtual worlds

Sara de Freitas, in Chapter 4 of a research report, Emerging technologies for learning. "Serious games and virtual worlds allow us the potential to provide support for our learning communities, broaden our networks of learners, [and] provide tools to support creative learning activity and experience design." Also within this chapter is a helpful table of Definitions and terms of games.

Second Life in Education (wiki)

"This space is designed to provide an overview of the educational possibilities of virtual worlds, in particular Second Life." Within this space, Jo Kay (aka jokay Wollongong) and Sean FitzGerald (aka Sean McDunnough)...
  • document a detailed list of Educational Uses of Second Life,
  • provide a range of useful resources for educators, and
  • link to a range of handy Second Life online resources."
  • Saturday, March 15, 2008

    Educator Resources from Linden Labs, the makers of Second Life

    SLED Blog: "...dedicated to the ins and outs of K-20 education using the Second Life® world. This blog is written by educators and for educators, for those who are seasoned Second Life veterans and for those just starting out, for those who are die-hards and those who are skeptics."

    Links to listserves (mailing lists) and more: "This list is for educators interested in or currently using Second Life, and we will be using it to send out information we feel is of interest to educators and academics. This list is also an opportunity for all of you to communicate with each other, to find new colleagues and to share your experiences using Second Life for education."

    SLED Calendar: A calendar of events for Educators in SL. "The 'SLEDevents in SL' calendar anticipates events in Second Life of interest to educators. The time zone of the calendar is US Pacific/ Second Life time. Second Life events are shown in blue, and planned outages in red. Events in Real Life of interest to SL educators are shown in green in the column opposite. The calendar is kept by Bruce Sommerville for the SLED listserv community."

    Thursday, March 06, 2008

    Way off topic (not about education)

    I couldn't resist posting this. I call it Journey by Flamingo. The creator calls it "Passage to Zhong Fu".




    Created by filmguy1105.

    "Passage to Zhong Fu was originally made for the 48 Hour Film Project in Second Life but since I work for Millions of Us, one of the sponsors of the event, our team wasn't eligible to compete. That said, making this film, for me, was never about any kind of competition. Rather it was all about having a focused opportunity to create something with a set of artistic constraints not under your control. That's the competition - one against yourself - that I'm always interested in pursuing."

    Verdi Millionsofus - Director, Producer & Editor
    Poid Mahovlich - Actor, Landscaper, Set designer, props
    duckyfresh Watanabe - Actor, Wardrobe, Props, Flamingo Trainer
    Dizzy Banjo - Music

    Damanios Thetan - Flamingo Animator
    BETLOG Hax - Volcano Sculpts
    Green Fate - Special Effects
    Sebastian Saramago - Special Effects

    A Monolith Production

    Thursday, January 17, 2008

    Second Life Education Wiki

    Contains many useful page such as Guidelines for Educators and Programs for Educators, which include Community Support, Campus:Second_Life, Educators working with Teens, and more.

    Sunday, October 21, 2007

    Educational Uses of Second Life

    Stephen Downes comments: "This is a remarkable list of educational applications in Second Life - easily the most comprehensive I've seen anywhere - with descriptions, links and screen shots. You could easily spend the entire day with Second Life and this web page going from place to place (I've gone to a bunch of them)."

    Thursday, August 23, 2007

    How to use Second Life for education

    An article and VIDEO from Kapp Notes: Try Before You Buy:
    "The goal of designers of instruction is to design environments, experiences and instruction that is realistic, efficient and effective...3D worlds offer some of these advantages. Let's not have the learning and development folks be the last ones to miss out on this new direction in learning. See some examples of how to use Second Life for education in this video created by some of the students in my Learning in 3D Class."

    Sunday, June 24, 2007

    Open Second Life

    A project from a group of programmers not associated with Linden Labs. Hosted at OpenMetaverse.org, a site that hosts projects related to Open Source Metaverse development. About Open Second Life, John Goldsmith says, in a posting to BCEdOnline, they
    "...are attempting to "reverse engineer" the Second Life server code, making it possible for anyone to set up and operate their own Second Life Virtual World. Open Second Life will use existing Second Life clients (which are a free download from the original Linden Labs/Second Life web site). While this project is still in the formative stages, it does provide hope to DE schools, teachers and others who want to utilize the educational research being generated by Post Secondary educators who use Second Life, to create more engaging learning experiences for their K-12 students but, in a more controlled setting."

    Sunday, May 27, 2007

    SLurl: Location-Based Linking in Second Life

    What is SLurl?
    SLurl provides direct teleport links to locations in Second Life. If you have Second Life installed, clicking on the map link will automatically teleport you to that location in-world.

    Why use SLurl?
    In addition to allowing customized control over mapping locations in Second Life, SLurl also provides a better experience for web users who don't have Second Life. Instead of getting an error when clicking on web links that begin with "secondlife://", visiting a SLurl link gives potential new users a chance to sign up.

    Also, check out this SLurl Builder, a handy online tool to help you build your direct links to SL locations.

    Reuters reports from Second Life

    Reuters of London have assigned a bureau chief, Adam Pasick, to a full time job reporting from inside Second Life! (He says it's difficult to explain his full time job to his mother/grandmother :) This site, complete with RSS feed, is filled with news, blog, videos, audio & video interviews with a range of Second Life subjects, Second Life Business News and Economy reporting, including a dollar value & daily spending charts, a Dollar/Linden currency converter, and lots more, all directly from Second Life. Of course, there's also a Reuters office tower in Second Life.

    See this video report from CBC [note: you may be asked to install DivX to view it, but that's all Good!]. Complete with action videos taken inside Second Life, it's an excellent overview of what Second Life is growing to mean and do in our world. As a non-Second Lifer (I bet they have a word for us 'outside world' people?), I thought this video was one of the most informative I've seen so far. I've been told it costs money to "film" scenes from inside Second Life, so I guess this video is like an exclusive treat, courtey of CBC News and Reuters.

    Friday, May 25, 2007

    Top Ten Missing Features of Second Life as an Educational Simulation Platform

    Clark Aldrich's says,
    "Second Life truly is a phenomenon. It is exactly what the name and vision imply: an example of a parallel 'multiverse'. People will learn much in it, as they might alternatively learn via participating on a real-world sports team, running a real-world lemonade stand, or walking around a great real-world city....Perhaps most importantly, participants learn 'to be' through expressing themselves, including building elaborate sets, and exploring alternative groups with which to interact. Meanwhile, corporations will set up shop in Second Life, as in FaceBook and MySpace, to be where the kids are in an attempt to speak their language and get some eyeballs. But when people talk about it as a platform for Educational Simulations, I am less excited. In fact, here are my list of top ten missing features from Second Life..."

    Saturday, May 05, 2007

    Second Life Keyboard Shortcuts

    I'm linking you to an EduForge blog post that links you to a file of shortcuts and also provides credit for the file.

    Friday, March 23, 2007

    Second Life VOICE to launch by June

    "Linden Lab said on Tuesday it will launch integrated voice capabilities within the next several months, including effects to prevent a cacophony of overlapping voices. ...Introducing voice could expose the broadening language gap in Second Life, where more than half of users now speak a first language other than English. Also, some in Second Life have argued that integrating voice could break the “magic circle” that makes the world so convincing, by pairing real voices with virtual avatars."
    Also check out Second Talk, which is in beta right now.... something to use in the meantime until the above completely integrated voice talk is ready to use in June. Second Talk is a "free, easy-to-use voice chat to Second Life." Kind of funny -- your avatar goes to a kiosk and gets a headset to wear.

    Friday, February 09, 2007

    Distance Learning Moves Into 'Second Life' Virtual Classroom

    Another higher education institution has moved into Second Life -- University of Florida in Gainesville.
    "Paul Fishwick, a computer science and engineering professor, is teaching one of at least two classes offered at UF this semester largely in cyberspace — specifically, the trendy three-dimensional online world called Second Life. There, Fishwick’s 'avatar', the character that represents each player in Second Life, leads discussions among some 30 other avatars controlled by upper-level UF undergraduate and graduate students in CAP 4403/CAP 6402, Aesthetic Computing.

    With distance learning decades old, classes on computer are nothing new. But Second Life, which has more than 2 million users worldwide, opens a wealth of fresh possibilities, one educators nationwide are increasingly experimenting with."