"It's obvious that learning games should work. Not only as we hear in prognostications from James Gee, Marc Prensky, and others, but our own intuition tells us (as well as watching kids), that when learning is done right, it can and should be fun. Learning should be hard fun. The question has always been, how do you systematically, and reliably, design fun learning? Previous attempts have been pretty hit or miss, at best. Just cramming game designers and educators in a room hasn't worked. What can we do?"
2 comments:
Kate - you have a great site to keep up with the educational gaming world. Do you have any games that you use yourself in teaching?
Hello, Jean-Claude,
Thanks for the kind comments about my blog & site. I hope you've also had a chance to visit my site's page devoted to links about Digital Games for Learning:
http://www.ibritt.com/resources/dc_games.htm
I'm not using games in learning yet, not formally, although I've always try to incorporate some kind of fun or game-like approach in the way I teach. All of this reading about Games in Learning, exploring how others are doing it, finding out best practices and approaches, is part of my preparation I guess for getting more formally into games for learning. (My site is really just about saving my own bookmarks for reading and reference. :)
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