"How do good game designers manage to get new players to learn long, complex, and difficult games? The answer, I believe, is this: the designers of many good games have hit on profoundly good methods of getting people to learn and to enjoy learning. They have had to, since games that were bad at get themselves learned didn’t get played and the companies that made them lost money. Furthermore, it turns out that these learning methods are similar in many respects to cutting-edge principles being discovered in research on human learning."
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